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Shared objectives

Shared objectives, capped rewards, and no contribution table.

Four thousand two hundred metres of hedge across two thousand players. Everybody who contributes anything at all gets the same reward, nobody can see who did most, and the goal cannot be finished by one person with a credit card.

Six goals

The goals that run, and how each is built.

GoalTargetRunsWhat it rewards
The hedgerow goal 4,200 metres, parish-wide Winter, every season Nature units, shared equally
The wall goal 900 metres of dry stone Winter, alternate seasons Nature units, and a cosmetic gate
Spring cropping 60 fields drilled in spring rather than autumn Spring Coins, capped, and a blackgrass lesson
The orchard 800 trees planted and kept alive for a year Autumn, then checked Nature units, awarded a year later
Overwintered stubble 400 hectares left standing until February Autumn Scheme income, at the real rate
The wet grassland goal 120 hectares held wet through the spring Spring, in three parishes only Nature units, and a very slow cosmetic
Five steps

How a parish goal works.

It opens with a target and a window

Parish-wide, seasonal, and sized so that about sixty per cent of parishes finish it.

Anybody can contribute anything

One metre or four hundred. There is no minimum and no requirement to participate at all.

Progress is shown as a total

Never as a table of who did what. There is no contribution ranking anywhere in the design.

It completes, or it does not

A parish that misses it loses nothing. There is no penalty for a failed goal, because a penalty turns a shared objective into a shared obligation.

Everybody who contributed gets the same

Identical reward, regardless of amount. One metre and four hundred metres are rewarded the same, which is the entire design decision.

The flat reward

Why the reward is flat, and why nobody sees the table.

Because a contribution table in a shared goal produces contribution shaming, and contribution shaming produces the guild mechanic that has made co-operative mobile gaming exhausting: the player who did least gets messaged, and the player who did most gets resented.

A flat reward makes participation cheap and refusal costless. It means a player who contributes one metre because that is all they had time for gets exactly what the enthusiast gets, and the enthusiast is not thereby cheated because the enthusiast was going to lay the hedge anyway.

It also removes the only mechanism by which spending could win a parish goal. Nature units cannot be bought, contributions are not ranked, and the cap means a parish of two thousand and a parish of six hundred both finish or both do not, on effort rather than on size.

Lording it

What a parish table looks like when it is not a contribution table.

Parishes against their own targets, not against each other. Each target is scaled to parish size, so a small parish that finishes is ahead of a large one that did not.

All parishesThis winter

  1. 01 The Cotswolds Hedgerow goal — 4,200 m target 4,412
  2. 02 The Dales Hedgerow goal — 3,100 m target 3,240
  3. 03 The Marches Hedgerow goal — 2,400 m target 2,388
  4. 04 Your parish — the Fensyou Hedgerow goal — 2,800 m target 2,610
  5. 05 The Downs Hedgerow goal — 3,000 m target 2,440
  6. 06 The Wolds Hedgerow goal — 2,200 m target 1,905

This is the only place in the design where one parish appears alongside another, and it compares each against its own target rather than against the others. No individual player appears on it at all.

No contribution table, ever

The game does not show, store or expose who contributed what to a parish goal. Not to other players, not to parish organisers, and not in an end-of-season summary. It is the single most requested feature in every co-operative game of this shape and it is the one that turns them into work.

Why the social layer is shaped like this

Wondering

Parish goals, questioned.

Nothing happens. There is no penalty for a failed goal and no consequence for having contributed nothing, because a shared objective with a penalty attached is an obligation.

No. Targets are scaled to parish size and rewards are capped, so a parish of six hundred and a parish of two thousand face the same difficulty.

No. There is no contribution table anywhere in the design, and there will not be one.

And when it goes wrong, there is a reel.

The game composes a clip of the failure and hands it to you rather than to an algorithm.

Next along the route

Cocked-Up Reels

Carry on
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