Pick a crate of lager, shandy or cider and we will knock 50% off a box of crisps. Take the crate
Hedgerows, walls and nature units

Gerald.

The boundaries. Dry-stone walls by the metre, hedgerows laid rather than flailed, and a biodiversity score that is the only number in the game that cannot be bought, hurried or converted into anything else.

Builds
Wall and hedge, by the metre
Wall rate
4–6 metres a day
Nature units
Earned only, never purchasable
Hedgerows, walls and nature units

The mechanic, in full.

Boundaries are the part of a farm that most games render as scenery. Here they are a system. A metre of dry-stone wall takes materials, takes Gerald’s time, and lasts a century. A hedge laid properly in January produces a stock-proof boundary, blackberries, nesting habitat and scheme income; the same hedge flailed produces a tidy line and very little else.

The output is nature units, and they are the one currency in the game with no exchange rate. They cannot be bought with money, cannot be bought with Coins, cannot be traded to another player and cannot be converted into anything. They accumulate slowly, they feed the parish goals, and they are the only score that rewards patience rather than throughput.

Gerald is also the character the design treats most carefully. He is a real man who was treated for prostate cancer on camera and raised more than twenty-five thousand pounds for Prostate Cancer UK doing it. Nothing in this design makes a joke of him, and the running gag about subtitles does not appear anywhere in it.

Specified

The numbers.

Gerald, specified

Builds
Wall and hedge, by the metre
Wall rate
4–6 metres a day
Nature units
Earned only, never purchasable
Feeds
Parish goals

The rules that apply to every character

Can this system be bought outright?
NoNothing in the design converts money into a better outcome. Money buys time and cosmetics.
Can it punish an absent player?
NoRelief cover covers up to 21 days, free, and nothing decays behind it.
Is the person licensed?
NoThis is an unsolicited design document. No agreement exists with anybody named on it.
At a glance

Role in the game

Hedgerows, walls and nature units

Where it sits in the loop

Named on the loop page, stage by stage.

Purchasable?

No part of this system is for sale.

On the estate

A real person, described here without permission.

Wondering

Gerald, questioned.

It is a mechanic named after what they visibly do on screen, compressed into something a game can model. It is not a portrait and it is not endorsed by them.

No. The only things money buys anywhere in this design are Kaleb’s time-skips and cosmetics, and neither of those changes an outcome.

The whole loop this sits inside.

Six stages, and the third one is the interesting one.

The estate list

Get told before everyone else

One email a fortnight about what is actually happening in the fields, the brewery and the pub — including the bits that went wrong.

Next along the route

The characters

Carry on
Basket Book the pub Plot a field Join the list Bother us

Snooping, briefly.

We use a small number of cookies to keep your basket upright and to work out which pages people actually read. We do not sell anything about you to anyone, because that would be a rotten way to behave.

Read the detail