Pick a crate of lager, shandy or cider and we will knock 50% off a box of crisps. Take the crate
Turning produce into products

Lisa.

The farm shop, and the multiplier that makes the whole economy work. Raw produce sold at the gate is worth one thing. The same produce converted and sold through the shop is worth three to eight times that, and learning why is the point of the stage.

Converts
Raw produce into shop lines
In-game multiplier
3–8×
Real multiplier
20–40×, barley to beer
Turning produce into products

The mechanic, in full.

Feed barley leaves a real farm at somewhere around a hundred and fifty to two hundred pounds a tonne. The same barley malted, brewed and sold as beer is worth twenty to forty times that. This is the single most important fact about British agriculture and almost nobody who has not farmed knows it.

The game teaches it by making it a stage. Potatoes sold at the gate return a small, certain sum. Potatoes washed, bagged and sold through the shop return more. Potatoes turned into crisps return more again, and cost a building, a process and a queue. The multiplier is compressed to three to eight times rather than twenty to forty, because a faithful multiple would make every other stage of the loop pointless within an hour.

The constraint is the interesting half. The shop has a capacity, the capacity is upgradeable, and the sourcing rule means you can only sell what came from your own ground or from a neighbour inside the radius. That is a planning condition on a real farm shop, and in the game it is the thing that stops retail eating the farm.

Specified

The numbers.

Lisa, specified

Converts
Raw produce into shop lines
In-game multiplier
3–8×
Real multiplier
20–40×, barley to beer
Constraint
Shop capacity and the sixteen-mile rule

The rules that apply to every character

Can this system be bought outright?
NoNothing in the design converts money into a better outcome. Money buys time and cosmetics.
Can it punish an absent player?
NoRelief cover covers up to 21 days, free, and nothing decays behind it.
Is the person licensed?
NoThis is an unsolicited design document. No agreement exists with anybody named on it.
At a glance

Role in the game

Turning produce into products

Where it sits in the loop

Named on the loop page, stage by stage.

Purchasable?

No part of this system is for sale.

On the estate

A real person, described here without permission.

Wondering

Lisa, questioned.

It is a mechanic named after what they visibly do on screen, compressed into something a game can model. It is not a portrait and it is not endorsed by them.

No. The only things money buys anywhere in this design are Kaleb’s time-skips and cosmetics, and neither of those changes an outcome.

The whole loop this sits inside.

Six stages, and the third one is the interesting one.

The estate list

Get told before everyone else

One email a fortnight about what is actually happening in the fields, the brewery and the pub — including the bits that went wrong.

Next along the route

The characters

Carry on
Basket Book the pub Plot a field Join the list Bother us

Snooping, briefly.

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