Pick a crate of lager, shandy or cider and we will knock 50% off a box of crisps. Take the crate
Time-acceleration

Kaleb.

Pay Kaleb and the job that was going to take four hours takes none. He is the game’s only time-skip, he is the main sink for the premium currency, and he will not sell you an outcome you could not have reached by waiting.

Sells
Time, and only time
Never sells
Yield, luck or a better outcome
Refuses
About one job in five
Time-acceleration

The mechanic, in full.

Every free-to-play farming game monetises waiting. Almost all of them monetise it badly, by selling an outcome as well as the wait — the paid tractor that also yields more, the paid fertiliser that also works better. That is where a simulation stops teaching anything, because the sim stops being a sim.

Kaleb sells the clock and nothing else. A field skipped forward produces exactly the yield it would have produced had you come back in four hours, calculated from the same inputs, with the same working shown. The receipt says so. If a skipped field ever out-yielded a waited one the mechanic would be a lie, and the whole design falls over on the first spreadsheet somebody posts to a forum.

He also refuses. About one job in five he will not do, because the job is one the game wants you to watch — the first drilling, the flag leaf decision, the combine going in. A time-skip that can skip the good bit is a time-skip that empties the game.

Specified

The numbers.

Kaleb, specified

Sells
Time, and only time
Never sells
Yield, luck or a better outcome
Refuses
About one job in five
Daily cap
Six skips, then he goes home

The rules that apply to every character

Can this system be bought outright?
NoNothing in the design converts money into a better outcome. Money buys time and cosmetics.
Can it punish an absent player?
NoRelief cover covers up to 21 days, free, and nothing decays behind it.
Is the person licensed?
NoThis is an unsolicited design document. No agreement exists with anybody named on it.
At a glance

Role in the game

Time-acceleration

Where it sits in the loop

Named on the loop page, stage by stage.

Purchasable?

No part of this system is for sale.

On the estate

A real person, described here without permission.

Wondering

Kaleb, questioned.

It is a mechanic named after what they visibly do on screen, compressed into something a game can model. It is not a portrait and it is not endorsed by them.

No. The only things money buys anywhere in this design are Kaleb’s time-skips and cosmetics, and neither of those changes an outcome.

The whole loop this sits inside.

Six stages, and the third one is the interesting one.

The estate list

Pestering, at your invitation

We named the newsletter after the imposition so that opting in means something. Unsubscribe in one click and we will not chase you.

Next along the route

The characters

Carry on
Basket Book the pub Plot a field Join the list Bother us

Snooping, briefly.

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