Pick a crate of lager, shandy or cider and we will knock 50% off a box of crisps. Take the crate
The farm ticks over while you are away

Harriet.

Set relief cover before you close the game and the farm carries on without you. Stock is fed, windows that must be hit are hit, and nothing dies because you had a fortnight in Spain. It is free, it is not a subscription, and it is the single most important anti-pattern in the whole design.

Cost
Nothing, at any tier
Covers
Up to 21 days
Loses
Optimisation, never assets
The farm ticks over while you are away

The mechanic, in full.

The standard free-to-play farming game punishes absence. Crops wilt, animals sicken, and a player who comes back after three weeks finds a ruin and a shop selling the cure. It is enormously effective and it is the reason most people who have tried one will not try another.

Harriet is the refusal. Before you stop playing you set relief cover, and while you are away she does the necessary rather than the optimal: stock fed, water checked, the one spray that could not wait applied, the harvest taken if the window would otherwise close. You come back to a farm that is slightly behind rather than a farm that is dead.

It costs nothing. It cannot be upgraded, gated, subscribed to or accelerated, and no version of this design in which it becomes a paid feature is a version worth building. A lapsed player returns to their farm, not to a bill.

Specified

The numbers.

Harriet, specified

Cost
Nothing, at any tier
Covers
Up to 21 days
Loses
Optimisation, never assets
Not
A premium feature. Ever

The rules that apply to every character

Can this system be bought outright?
NoNothing in the design converts money into a better outcome. Money buys time and cosmetics.
Can it punish an absent player?
NoRelief cover covers up to 21 days, free, and nothing decays behind it.
Is the person licensed?
NoThis is an unsolicited design document. No agreement exists with anybody named on it.
At a glance

Role in the game

The farm ticks over while you are away

Where it sits in the loop

Named on the loop page, stage by stage.

Purchasable?

No part of this system is for sale.

On the estate

A real person, described here without permission.

Wondering

Harriet, questioned.

It is a mechanic named after what they visibly do on screen, compressed into something a game can model. It is not a portrait and it is not endorsed by them.

No. The only things money buys anywhere in this design are Kaleb’s time-skips and cosmetics, and neither of those changes an outcome.

The whole loop this sits inside.

Six stages, and the third one is the interesting one.

The estate list

The honest version, fortnightly

No campaign calendar, no filler. When there is nothing to say we do not send anything.

Next along the route

The characters

Carry on
Basket Book the pub Plot a field Join the list Bother us

Snooping, briefly.

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Read the detail